Based in Edinburgh, Scotland
27 May, 2015
Rituals is a 3D puzzle-exploration-adventure about the relation between civilisation and nature. It aims to be a gripping, memorable and meaningful experience with story told through gameplay and interaction.
I wanted to create a game which tells a story in a fashion only possible for video games, but, which doesn't compromise gameplay by using it in a way that feels detached from the story or that is artificial, reminding players that they are just playing a video game.
I see computer games as a very powerful device for conveying a message. I wanted to deliver a gripping and unsettling experience that stays with the players long after they finish playing and causes them to ponder on subjects the game tackles.
The game is played from the first person perspective and it uses adventure game mechanics, updated to meet modern stylistic sensibilities. I believe this allows for design of very intricate environments with interaction that feels natural to players, hence increasing their immersion in the game's world. Every puzzle and location in the game is designed to cause a certain flow of thoughts which in turn should lead to conclusions pushing the story forward. This way players can directly experience the narrative and feel very connected to it.
Rituals uses a simple low polygonal look to create its unsettling atmosphere. Its minimalism helps to remove distractions and allows for better control over what players are experiencing visually. Its eeriness reinforces the message of the game which contrasts the cold, modern world with nature that is desperate to survive the progress of our civilisation.
I decided to tackle the subject of the relation between modern civilisation and nature because of how much I feel a modern human being is disconnected from his original environment. This feeling also creates fear – fear for our future and the future of our planet. And this very fear and uneasiness is what I want players to feel when playing Rituals.
Originally called THE OFFICIAL, the game is in development since 2011. The fact that it's been made completely from scratch (including the game's engine) by one person probably has something to do with its long production time.
Rituals was first publicly playable in June 2014 when it was selected for Radius Festival in London. Its latest appearance was at Casual Connect in Amsterdam in February 2015 where it was nominated for Indie Prize in category “Most promising game in development”.
- Feel the eerie and mysterious ambience reinforced by Ritual’s minimalistic low polygon look.
- Find yourself in many places you didn’t expect. Some real, like a lush jungle, some unreal, like an ancient forest temple, all unsettling. Explore them carefully and find your way out.
- Solve puzzles and ponder on their meaning. There’s a message for you to uncover.
- Be curious. You will find many clues which will help you answer your questions.
- Play Rituals like you would play a classic adventure game - you’ll only need your mouse and your head.
Trailer #3 Vimeo
Trailer #2 Vimeo
Logo & Icon
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Awards & Recognition
- "Nomination: Most promising game in development" Indie Prize Europe 2015
- "Nomination: Game" BAFTA Scotland 2015
- "Selected for Leftfield Collection" EGX Rezzed 2016
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Rituals game engine site
Custom made game engine amongpixels.com.
Dropbox folder with screenshots
About Among Pixels
Among Pixels is Tymon Zgainski: a one man game development studio. My aim is to push the boundaries of the medium by creating unique, meaningful and engaging experiences. RITUALS is my first attempt at this.
I like to do everything myself. I’m responsible for all the programming, art, music and even engine in the RITUALS. I take an immense pleasure in torturing myself with sleepless nights spent on debugging shader code.
More information on Among Pixels, our logo & relevant media are available here.
Art, programming, engine